From Inspiration to Finished Project Redefined
The Korg OASYS is not only an entirely new instrument, it’s a completely new platform to support your musical ideas through Korg innovation for years to come. Much more than a typical keyboard workstation, the Korg OASYS delivers everything you need to take your music from first thought to finished CD. You can build your song with the OASYS' 16-channel MIDI sequencer, AND record vocals, guitars and other instruments without ever having to leave your piano bench. Plus, new synthesis methods for creating sound (EXi Expansion Instruments), new effects (EXf Expansion Effects), and additional ROM libraries (EXs Expansion Sample Libraries) can be added to the sonically-rich choices already in the OASYS, ensuring that OASYS will remain the centerpiece of your musical world well into the future.
WARNING:
Bellow is an old-outdated document...
for historical reasons only.
PRESS RELEASE
January 18, 1996
At this winter's NAMM show, Korg introduces the OASYS®
Open Architecture Synthesis System synthesizer.
OASYS® is the world's
first truly open,
software-based synthesizer.
Summary of
OASYS® features
Custom,
high-performance Digital Signal Processor (DSP) system
High-performance
custom DSPs, designed specifically for OASYS® deliver an unprecedented
amount of synthesis power and flexibility.
This power and
flexibility frees synthesis algorithms from their traditional hardware-based
limitations, and makes open-architecture, software-based synthesis
possible.
Software-based
synthesis
OASYS® creates
its synthesis and effects in software, not in hardware. This is the
basic concept behind all of the OASYS® features.
Supports
many different types of synthesis
OASYS® supports
all available synthesis technologies, currently including physical
modeling, additive synthesis, FM, true analog simulations, stereo
sample playback, vector synthesis, and wave sequencing.
New synthesis
techniques will be created in the future; sound designers will be
able to build algorithms which use these techniques, and OASYS®
will be able to play those sounds.
Advanced,
polyphonic physical modeling
OASYS® includes
advanced, polyphonic physical modeling synthesis algorithms.
Instead of relying
on a single, generic "physical modeling" algorithm, OASYS®
makes it possible to use many different algorithms, each designed
for a specific acoustic or electro-mechanical instrument.
Disk
loaded, RAM-based algorithms
Synthesis and
effects algorithms are loaded from disk, so that as sound designers
create new algorithms, they can be distributed quickly and cost-effectively.
There is no fixed set of ROM algorithms; all algorithms are stored
in RAM.
New algorithms
don't require upgrades to the operating system, even if they use completely
new synthesis techniques. Sounds and effects load their own algorithms
automatically, for instant, transparent upgrades.
Uncompromised,
fully professional sound
OASYS® is
simply the most flexible synthesis platform ever developed.
Sound designers
can custom-build completely different algorithms for each sound, free
from the constraints of preset architectures.
This unprecedented
flexibility allows sound designers to choose-and create the best possible
method for making a particular sound, and fine-tune its timbre and
response to the player to degrees impossible on any other instrument.
20-bit 48kHz,
128-times oversampling D/A converters on all 8 outputs deliver the
OASYS® sound with total clarity. Professional musicians will appreciate
the unparalleled quality of OASYS®
Touch-screen
and graphical interface
OASYS® features
Korg's new, intuitive TouchView(TM) graphical user interface.
Expressive
Controllers
In addition
to its 76-key, after/ouch-sensitive keyboard, OASYS® provides
sophisticated controllers for unprecedented expressiveness, including
a pressure-sensitive ribbon controller, breath controller input, modulation
joystick with both normal and vector modes, and more.
The
OASYS® system
The
OASYS® system is a patented (U.S. patent number 5,376,752), multiple
digital signal processor (DSP) architecture, with the entire system clocking
in at over 900 million instructions per second. This incredible processing
power makes possible the revolutionary breakthrough of OASYS® open
architecture, software-based synthesis.
Instead
of using dedicated hardware to produce oscillators, filters, and other
synthesis elements, OASYS® uses software to construct them out of
DSP resources. You can think of these DSP resources as tiny building blocks,
like the components which make up electronic circuits; put together one
way, they create an LFO; put together another way, and they make an EQ
an oscillator, a reverb, or an envelope.
Other
instruments have been partially based on software technology, but they've
always been constrained by more or less fixed architectures: a fixed number
of voices of polyphony, limited amounts of power for filters or other
processing, predetermined basic signal paths, and most importantly, a
fixed number of synthesis algorithms (usually, only one).
This
is where the OASYS® open architecture comes in. OASYS® has no
pre-defined oscillators, filters, envelopes, LFO's, or other synthesis
elements; no fixed signal paths; and no preset number of voices. Instead,
each voice or effect uses DSP building blocks to create all the elements
that it needs, and then connects them together, with complete freedom,
to form an algorithm (just like making patches on old-fashioned modular
synthesizers-except that OASYS® has a lot more blocks to work with).
This means that each different program or effect can have its own algorithm,
if necessary, specifically tailored to its needs.
Since
each voice can build its own algorithm, OASYS® creates sound using
any synthesis technology available, including physical modeling, additive
synthesis, FM, analog simulations, stereo sample playback, vector synthesis,
wave sequencing, and more. Different synthesis techniques can be used
alone or in combination with each other; for instance, you can layer a
physically modeled guitar with FM bells and an analog pad.
Synthesis
and effects algorithms are loaded into RAM from floppy disks or SCSI,
just like program data and samples; there is no fixed set of ROM algorithms.
New algorithms don't require upgrades to the operating system, even if
they use completely new synthesis techniques. Instead, each program and
effect carries with it the algorithms that it requires, so that OASYS®
instantly, automatically upgrades itself every time a new sound is loaded!
The
difference between traditional, fixed-architecture synthesizers and OASYS®
software-based synthesis is like the difference between a typewriter and
a computer. A typewriter can do only the one, simple task that its hardware
was designed to do: putting letters onto paper. A computer, on the other
hand, can simultaneously run word processing, spreadsheet, graphics, and
MIDI programs; and since those functions rely primarily on software, and
not on hardware, completely new functionality can be added just by popping
in a new disk.
Similarly,
OASYS® comes out of the box with capabilities far beyond those of
a traditional synthesizer-but that's just the beginning. Because its synthesis
is based on software, and not on hardware, OASYS® can grow along with
the state of the art. Since getting new algorithms is as simple as loading
a new disk of sounds-in fact, it happens almost every time an OASYS®
sound is loaded-OASYS® can and will feature new types of synthesis
as they are discovered.
OASYS®
provides sound developers with the ultimate synthesis platform, for which
they can design new algorithms to the precise requirements of a particular
sound. Everyone knows that certain sounds are best suited to their own
synthesis methods (analog synth bass, for instance, or FM electric pianos);
whatever that best way of making the sound is, OASYS® will use it.
Because OASYS® allows this no-compromise approach to sound development,
Korg is able to provide musicians with the ultimate in sonic performance.
OASYS®
the state of the art In physical modeling
Due
to the OASYS® Open Architecture Synthesis System and enormous digital
signal processing power, OASYS® is the world's first polyphonic, multi-timbral
physical modeling synthesizer with dynamic voice assignment.
What
is physical modeling synthesis?
Physical
modeling is a new synthesis technique, which creates sound using complex
mathematical models of actual musical instruments. The prime advantage
of physical modeling is its greatly enhanced expressiveness, especially
when compared to sample playback. For instance, to capture the sound of
an instrument with samples, one records static "snapshots" of
the instrument played with different performance techniques-struck softly
or loudly, played with full or muted tone, etc. Expressiveness is limited
to switching or fading between these snapshots; smooth transitions between
different states, such as a single note starting softly and building to
overblowing, are difficult or impossible.
With
physical modeling, one begins by building a model of the instrument's
physical characteristics: whether it is a horn, a plucked string, a woodwind,
a bowed string, etc.; the size of the instrument, the material that its
strings are made of, the resonance of its soundboard, what sort of reed
it uses, the shape of its bore, and so on. This model can then be played
in a manner very similar to a real instrument, with smooth transitions
in tone and character controlled by the subtlest gestures of the performer.
When pitch bending on a guitar model, the bend resonates in the guitar's
soundboard; when doing an octave rip on a trumpet, the pitch settles naturally
at the harmonics; when playing an electric piano, the timbre continuously
varies from a soft, bell-like tone with a light touch to a hard, nasty
growl when you dig into the keys.
In addition
to physical models of acoustic musical instruments, OASYS® features
physical models of classic electronic and electro- mechanical musical
instruments, such as analog synthesizers, Hammond(TM) organs, and tine
and reed electric pianos. OASYS® analog synth models set new standards
for a digital synthesizer; its DSP power generates incredibly punchy envelopes,
oscillators with true pulse width modulation, multimode resonant filters,
and modulation routings at audio rates. Last, but certainly not least,
is perhaps the most exciting aspect of physical modeling: the creation
of instruments that do not-or cannot-exist in the real world, and yet
feel and play as if they were natural, genuine, and musical. This area
leaves OASYS® plenty of room to grow into, and define, the future
of synthesis.
TouchView(TM)
Graphical User Interface
OASYS®
uses Korg's new TouchView(TM) graphical user interface system. TouchView(TM)
uses a large LCD and touch-screen to present the user with an easy to
use, intuitive graphical user interface. Instead of pressing an endless
series of cursor keys to select a parameter, for instance, you just touch
it on the screen. TouchView(TM) allows the user to easily navigate the
exceptionally flexible sound and effects structures of OASYS® and
allows easy upgrading as the OASYS® system evolves.
Specifications
OASYS® Open
Architecture Synthesis System, allowing a virtually unlimited number
of synthesis and effects algorithms. Supports physical modeling, additive
synthesis, FM, analog simulations, stereo sample playback, vector
synthesis, wave sequencing, and new technologies as they are discovered.
TouchView(TM)
graphical user interface.
Built-in 1.44
Mb floppy disk and internal hard disk for storage of the operating
system, synthesis algorithms, effects and samples. Built-in SCSI port
for use with external hard drives, magneto-optical drives, and CD-ROM
drives.
32 track multi-timbral
with polyphonic dynamic voice allocation.
Up to 112 voices
of polyphony or 112 simultaneous effects (voices and effects share
DSP resources; polyphony and number of effects will vary depending
on the algorithms used).
Up to 32 megabytes
of sample RAM, using standard SIMMs.
Custom-designed
database for managing files on disk and in memory.
Extensive MIDI
master controller functions.
76 note keyboard
with velocity and aftertouch sensitivity.
Pressure-sensitive
ribbon controller, modulation joystick (with normal and vector modes),
an assignable slider, and 2 assignable buttons.